The garou have turned on the city of New Orleans and it's inhabitants due to plot direction and pc activity as such Garou of the Nation are now a non-playable character type, please keep this in mind as you look over the approvals section.

* * There are no current slots open for Shifters starting at rank 4 or greater. * *

 

==== BREEDS AND TRIBES ====

Click on a Tribe to read more. (Chrome only)

 

Approved

[Breeds]

Homid

Your mother was human, Kin or not, or a homid Garou. You grew up among humans and learned how to live in their society. Yet something always set you apart. Other kids reacted unconsciously to the predator within you, and to the vicious temper that you couldn't always keep under control. Strange dreams marked your childhood, and as you grew you remembered more and more of them -- dreams of the moon, of the taste of blood, of the smell of war. Maybe they found you before your Change, maybe after, but now there's no going back. You are what you are -- you're as much wolf as human now.

Metis

Born to two werewolves who broke the Litany for love or lust, you were a child that shouldn't have been -- but one raised among the Garou anyway. You endured a hard, thankless life, stemming both from the deformity that is your birthright and your place at the bottom of the social ladder. Many other Garou pointed to your deformity as a sign that you, like all other metis, are a living affront to Gaia -- others said it's a likely side effect of the over-concentration of already powerful werewolf blood. Whatever the case, you've survived from a hard birth, through years of living only in your Crinos body (the natural form of a metis), to finally undergo your First Change. Whether your parents raised you -- as an outcast among the sept -- or long-suffering but devoted Kinfolk did, you're now ready to take your place in the sept. Unlike homids, you have a lot of knowledge about werewolf society already -- the nobility, the brutality, the wisdom, the spite.

[Ronin Garou]

Any of the base tribes

With the majority of the Garou Nation having turned their backs on the Ahadi of New Orleans, some of the garou have decided to leave the nation due to questionable methods and join with the Ahadi. These garou who have done so have paid the price of tribal affiliations and been declared or declared of themselves to be Ronin. Once a garou goes through the Dawning Ritual they may claim membership in the Ahadi of New Orleans and join with the mixed group of shifters and other supernaturals who have banded together to protect the city.

[Kinfolk]

Kinfolk of any shifter on the Approved or Restricted list.

The Kinfolk, sometimes called Gallain or just Kin, are those humans and wolves (or Fera animal kin) who are related to the Garou (or Fera) and are not prone to Delirium, but who are not actual shifters themselves. A shifter breeding with kinfolk increases their usually slim chance to breed true shifter offspring and so are highly valued in most shifter cultures.
* Garou Kinfolk will not be approved without a solid reason why the Garou Nation won't attack to drag them back. *

[Bastet]

Pumonca (Rank 1 only)

Quote: "If you didn't talk so much, you might hear a great deal more."

The Pumonca cougar-folk travel a long and lonely path, wandering the wilderness of North America, in search of Asura blight or bits of forgotten wisdom. Although they walk alone, the rest of the Bastet respect them for the knowledge they bear, the tales they tell -- and their single-minded dedication to their native lands.

Qualmi (Rank 1 only)

Quote: "If I were to change my face, would it alter what I am? Appearances are deceiving, my brother; the heart sees better than the eyes."

Sly and witty, the Qualmi are the most introspective of the Bastet, and the most maddening to deal with. While they enjoy company (in small doses), their enigmatic ways and inscrutable attitudes ensure that few beyond close friends and family can stand to be around them for long. But for those who can weather it, the Riddle Dancers are good friends and fierce fighters.

[Fera]

Nuwisha (Rank 1 only)

Quote: "You've no business laughing at others if you can't laugh at yourself. Now put that klaive away before I spank you with it."

The Nuwisha may appear to be little more than aimless tricksters, but hiding behind that facade is a clear and direct purpose handed down from Coyote himself. While some werecoyotes use their talent for violent slapstick to educate the other Changing Breeds, others use deadly tricks and pranks to strike at the Wyrm.

Corax (Rank 1 only)

Quote: "I don't care if my evidence won't hold up in a court of law. I got it from a dead man's eye, and that's good enough for me--so keep watching the skies, pal. I'll be up there watching and waiting for you to screw up again. And when you do..."

The wereravens pay attention. They watch, they listen, and they report what they know to those who need it. They ferret out secrets, listen carefully to conversations that shouldn't be taking place, and learn the weaknesses and strengths of their enemies, friends, casual acquaintances, and whoever happens to be nearby. What they're learning isn't as important as that they're learning.

 

Restricted

[Breeds]

Animal Breeds Reserved for experienced RS players.

No Animal Breed will enter play with a skill set of human based abilities beyond the following limitations:
● No human based ability at 5.
● No more than ONE human based ability at 4.
● No more than TWO human based abilities at 3.
● Human based abilities at 2 or less are permitted within reason.
● ALL human based abilities must have a good story as to how they were learned, practiced, and why such unnatural pursuits kept your interests.

[Bastet]

Bagheera

Quote: "Our wisdom is older than the Brahmans, more ancient than the sutras. We have seen the Aryans, the Greeks, the Mughals and the British pass through, and we have been unmoved. In the First Days, we learned our place under Heaven: to observe, to destroy and to usher the soul to its next life's destiny."

Wereleopards and werepanthers are renowned for their mystic insights and ferocious tempers. They are a strong and sagacious folk, constantly plumbing the depths of Gaia's wisdom, even as they fight savagely to rip the talons of Asura from the Earth.

Balam

Quote: "Take your demon filth and get out of my home. Stay, and die."

Fury given a physical form, the jaguar-folk Balam possess an intensity unmatched by any other Changing Breed. Antisocial to the extreme, they merely wish to be left alone to prowl the twilight depths of the Amazon. Unfortunately, Pentex and the Asura are rending the rain forests of South America limb from limb, blighting the once-pristine jungle into a scarred perversion of its former self. And so, the Balam fight ceaselessly, making their foe pay a bloody price for every inch of land they seek to defile.

Bubasti

Quote: "If there's a viper in your soul, purge it. The road we walk is treacherous enough alone."

The Bubasti are a puzzle, an enigma, a mystery wrapped in contradiction. The mystics of catkind, they are a shy and secretive race. They are, however, also the most social of the Bastet, and tend to work closely with one another in most of their endeavors. Inextricably tied to the past, they also cast their golden eyes toward the future -- and a time when the Bastet may truly fulfill the roles set for them by Gaia. The Bubasti are an eerie and often despised tribe of sorcerer-cats. Descended from the theoretically extinct cats of Kyphur (an Egyptian species revered as god-avatars), the shadowcats are always hungry: Food, sensation, knowledge -- a Bubasti can never get enough of anything.

Celican

Quote: Quote: "Art is the expression of a dream. And dreams, my friend, are what we are at heart."

Legends claim that this tribe died out in the great witch-purges of the 1500-1600s. The legends lie. The Ceilican (a European breed linked to wildcats, domestic species, and a vanished type of lion), fearing the fate which is attributed to them, simply chose to take their existence into the shadows, and let those who would have purged them from existence assume they'd been successful.

Khan

Quote: "No king is so mighty, no priest so holy, no virgin so pure at heart that their blood would not freeze before the face of a tiger. I am the battler of dragons, the son of the dawn. Look upon me and tremble. Before me, you are as nothing."

Raw power defines a Khan. Neither subtle nor patient, they are infamous for their explosive tempers. But their strength is that of mountains, and their fury knows no bounds. Accustomed to being worshiped as gods, the weretigers are the strongest of the Bastet and they are well aware of this fact.

Pumonca (Rank 2 or 3)

Quote: "If you didn't talk so much, you might hear a great deal more."

The Pumonca cougar-folk travel a long and lonely path, wandering the wilderness of North America, in search of Asura blight or bits of forgotten wisdom. Although they walk alone, the rest of the Bastet respect them for the knowledge they bear, the tales they tell -- and their single-minded dedication to their native lands.

Qualmi (Rank 2 or 3)

Quote: "If I were to change my face, would it alter what I am? Appearances are deceiving, my brother; the heart sees better than the eyes."

Sly and witty, the Qualmi are the most introspective of the Bastet, and the most maddening to deal with. While they enjoy company (in small doses), their enigmatic ways and inscrutable attitudes ensure that few beyond close friends and family can stand to be around them for long. But for those who can weather it, the Riddle Dancers are good friends and fierce fighters.

Simba

Quote: "A pity you lack vision. Something must be done. Fortunately, I have an answer. Are you with me or not?"

The Simba represent the best Gaia has to offer: The "Lords of Sunlight" are regal, proud, and powerful beyond compare. However, the werelions are also arrogant, domineering, and malicious -- even under the best circumstances. These traits -- positive and negative -- are currently being displayed to their extremes, as a Simba warlord attempts to bring all of Africa under his merciless control.

Swara

Quote: "Are you blind? How can you see the world around you and not insist that we're living in the final days?"

Swara are built for speed: Quick, wiry, and fast. It would be easy to think these the best of the cheetah-folk's talents, but swiftness is only part of their virtue. The world of spirit speaks to them, calling them to fight on Gaia's behalf. This they do, and gladly, making them one of the most courageous of all of the Changing Breeds.

[Fera]

Ajaba

Quote: "Do you know why they called us "Bringers of Rain?" Because we made the tears of widows and children fall, just as we still do. Leave us be. For your family's sake."

Once, Ajaba played a vital role in the natural and supernatural microcosm of Africa. Today, they scramble desperately for survival in the wake of a leonine massacre. Their enemies thought to destroy them, but now the werehyenas are hungry to reclaim their duties and exact their revenge.

Ananasi (Rank 1 only) (Limited: 1 max)

Quote: "Even your enemies may become allies, at least for a time. It's all part of the pattern."

The Ananasi are, perhaps, not the most powerful shapeshifters in the world, but they are probably the most disturbing. They are the werespiders, capable of changing into creatures of pure nightmare or a horde of tiny arachnids. The Garou feel that they serve the Wyrm, and the werewolves are not entirely wrong. Some Ananasi do obey the Wyrm, but some take their marching orders from the Weaver and others the Wyld. All of the werespiders, though, serve only one mistress at heart: Their imprisoned Queen, Ananasa.

Corax (Rank 3) (Limited: 2 max)

Quote: "I don't care if my evidence won't hold up in a court of law. I got it from a dead man's eye, and that's good enough for me--so keep watching the skies, pal. I'll be up there watching and waiting for you to screw up again. And when you do..."

The wereravens pay attention. They watch, they listen, and they report what they know to those who need it. They ferret out secrets, listen carefully to conversations that shouldn't be taking place, and learn the weaknesses and strengths of their enemies, friends, casual acquaintances, and whoever happens to be nearby. What they're learning isn't as important as that they're learning.

Gurahl

Quote: "We may be healers, but we are learning how powerful our Rage can be and how satisfying it is to express your anger against enemies of Gaia."

When one of the Garou starts talking about the War of Rage, someone inevitably brings up the Gurahl. The werebears were, according to most histories on the subject, the first targets of the werewolves. Why they were targeted is a matter of contention, and of course it probably wasn't one event that started it. The question is moot now in any case; the werebears still live, but only just. Their skills as the healers of Gaia are sorely needed, and there just aren't enough of them to do the job.

Mokole

Quote: "I am the entire line of my people, stretching back to the beginning. I am my ancestor's wisdom, I am their hope, and I am their anger."

Before Man walked, Things roamed the Earth. Slithering, stalking, stomping Things. Lazy, slow Things, too massive to be bothered by anything smaller. Flickering, darting Things, fast enough to attack and be gone before the wound began to bleed. Sharp-toothed, tearing Things, and Things that soared overhead. Things in the depths of the blackest waters, and Things in the tops of the trees. Things hunted. Things killed. And now... Things remember.

Nagah (Rank 1 only) (Limited: 1 max)

Quote: "In your heart, you know that what you were doing was unjust, and in your heart, you know that someday punishment would come. And we are here."

Deadly assassins, the Nagah survive to ply their trade in Gaia's service only because they faked their own extinction thousands of years ago. Now they sit in judgement of human and Changing Breed alike, executing those who turn their back on Gaia's purpose.

With the revelation in Africa that the Nagah exist, some have come to America to see this second Ahadi, only the youngest and most reckless want to prove the worthiness of the Ahadi to their fellows through action. The Sesha know of these young rogues, who have unquestionably violated the sacred secret but have not yet ordered their deaths. Perhaps these young Nagah have the secret approval of the Sesha, or perhaps the Sesha are simply waiting to let events inform them whether this bold action deserves to be rewarded with praise or destruction.

Nuwisha (Rank 2 or higher) (Limited: 2 max)

Quote: "You've no business laughing at others if you can't laugh at yourself. Now put that klaive away before I spank you with it."

The Nuwisha may appear to be little more than aimless tricksters, but hiding behind that facade is a clear and direct purpose handed down from Coyote himself. While some werecoyotes use their talent for violent slapstick to educate the other Changing Breeds, others use deadly tricks and pranks to strike at the Wyrm.

Ratkin

Quote: "You can just shut the hell up and lie flat on the floor before somebody gnaws your face off. Your people had your chance, and you blew it. Now it's our turn to fix things.

Not only are Ratkin the most numerous Changing Breed, they're also arguably the most dangerous. Plagued with madness, the wererats turn their Rage on any enemy of chaos, not just the Weaver and Wyrm, but also humans and any signs of progress or structure.

Ratkin Freak aspects (Engineers, Plague Lords, Munchmausen) should be considered EXTREMELY restricted and rare in this game. There will be no more than ONE in play. [Slot filled]

Rokea

Quote:

The immortal weresharks have been isolated from other werecreatures for thousands of years. Now, some of them are now taking a more active interest in the world above the waves.

[Hengeyokai]

Kitsune (Rank 2 or less) (Limited: 1 max)

Quote: "Do not worry that you will see my skill in battle, my enemy. Were you to see me I would be disappointed indeed. Feel my teeth and claws, yes. See me, no."

Tricksters, assassins, magicians, and holy warriors, the Kitsune do Gaia's will where others cannot or will not. Bound by the Laws of Heaven, the fox-shifters pull strings behind the scenes, while putting forth a perfect outward-countenance for the rest of the world to see.

Tengu (Rank 2 or less) (Limited: 1 max)

Quote: "Don't listen to the courts. There's so much more to the world than just the Middle Kingdom. Things come from the West all the time; sometimes people are worse off for accepting them, and sometimes people are worse off for rejecting them. Our duties are here, but our hearts are not blind."

Like their Western relatives, the Tengu are the Beast Courts' scouts, messengers and information gatherers. Like the Hakken, most Tengu take a keen interest in humans and their lives and customs. Being what they are, Tengu are fascinated with human secrets and enjoy talking with any human who can spare the time.

Hakken (Rank 2 or less) (Limited: 1 max)

Quote: "Your pretty speech emphasizes your belief in yourself. Would you turn your words to action and cross blades so that we may truly assess your worth?"

Though the Hakken consider Japan to be their homeland, a substantial minority now make their homes in other nations around the Pacific - primarily in China, South Korea, and the West Coast cities of the United States and Canada. Some werewolves believe the Hakken to be nothing more than an Asian branch of the Shadow Lords. Any similarities pale in comparison to the vast differences between the two. Most Hakken consider the Garou Nation to be little more than murderous barbarians who have spurned their place in the Emerald Mother's great plan by refusing to work with the other Changing Breeds.

Nezumi (Rank 2 or less) (Limited: 1 max)

Quote: "We fight in the hidden places and in the dark times. As the Wheel turns and the darkness nears, we will rise to the occasion."

The Emerald Mother placed the Nezumi in charge of keeping human populations under control, but while their own numbers continue to grow, they have had little success limiting the swift increase of Asia's population over the last half century. In the wars between Beast Courts and Bakemono, the Nezumi do not use the High War of the Hakken or the Khan, where combatants engage in single combat or deadly formal battles. The Nezumi are the undisputed masters of the Low War, using sabotage, assassination, bribery and other dirty tricks when High War fails to deliver the desired result.

 

Not Approved

[Ranks]

Cub Rank
Athro Rank
Elder Rank
Legend Rank

[Garou Tribes]

Black Furies

Quote: "You dare condemn us for standing as a sisterhood? For choosing to help women first? Yes, women shouldn’t need our help. Gaia shouldn’t need Her Furies. But they do. Now stand the hell aside before I show you real pain."

Bone Gnawers

Quote: "You see this shit? This is where the war’s always been at its worst. This is where the Wyrm kills and twists and fucks up people because it knows nobody cares. We’re the bastards who’ve been on this battlefield forever. Remember that."

Many disdain the Bone Gnawers as living proof of how far the Garou have fallen from grace. Ragged and luckless, hunting territories no other tribe wants and breeding with Kin no other tribe claims, the Children of Rat come across as mongrel scavengers taking whatever castoffs they can. The Bone Gnawers see it differently. They're the most populous tribe in the Garou Nation. They're not the picture of failure -- they're the picture of success, because they're playing the game of survival.

Children of Gaia

Quote: "We’re Garou. We draw out the toxins from our Mother’s blood, cut away Her cancers, slay the parasites feeding on Her flesh. But once the surgery’s done, you have to bind the wounds back up, too."

The Children of Gaia seem to be a study in contradiction. They are Gaia's warriors, yet they want nothing more than peace. No Garou work harder and plead more humbly for cooperation between the tribes than they do. None grieve more when forced to shed the blood of a fellow werewolf. More than any other tribe, they value compassion for all Gaia's children, even those that hold them in contempt. Many Garou mistake this compassion for weakness, -- only to discover that the Children's hatred of war doesn't preclude the ability and will to fight -- and fight well.

Fianna

Quote: Quote: "The blood of heroes is on fire within us! The ghosts of our ancestors swell with pride to see us stand strong and true! The Wyrm itself trembles when we howl! AAAAUURROOOOO!"

Grief and joy, love and war, life and death -- life is a series of contradictions, and the Fianna embrace them all. The Tribe of Stag are passionate Garou who exult in the pleasures of the flesh as well as the more abstract delights of a song well-sung or a battle well-fought. Their philosophy is far from a shallow "live in the now" concept, though. The Fianna are prominent lorekeepers and bards, fascinated with the history of all tribes as well as their own. Their Galliards have a particular place of honor within the tribe, but every auspice is expected to learn lessons from the past.

Get of Fenris

Quote: "Pain is my lover. Death is my sister. Gaia is my Mother, and Great Fenris is my Father. You have NOTHING for me to fear!"

Even among a race of warriors, the Get of Fenris are the most warlike. The Fenrir, as they're also known, value a glorious death over a peaceful old age. They wear their scars with pride, howl the glory of their victories, and revel in the fear that they spread among the minions of the Wyrm. To the Get, compassion is a luxury, not a virtue -- the greatest virtues are valor and strength.

Glass Walkers

Quote: "Look, a city’s like any other spider web. There are sticky strands, and there are clean strands. If you stay on the clean strands you don’t get caught — and you have a good foothold in case you need to cut something loose."

The Glass Walkers are werewolves unlike any other. They have largely abandoned the ancestral ways in favor of a cutting-edge, always-adapting blend of technology and shamanism. They actually prefer urban life to the wilderness, and defend the Scabs as centers of a vibrant ecology all its own. Even if that ecology is often wounded or diseased, it can be made healthy, the Glass Walkers argue. The other tribes often call them urrah, or tainted ones -- but the children of Cockroach won't give up the advantages of modern achievement just to repair their reputation.

Red Talons

Quote: "“I would rather die than see a world without wolves. I will gladly kill to prevent it."

The Garou sing old tales of the time when humans cowered around their campfires and feared the fangs in the night. Most howl of the Impergium as something to be regretted -- but not the Red Talons. These fierce werewolves claim that the only mistake made in the Impergium was choosing to end it -- that Gaia would never have become this imperiled without the pestilence that is humanity running out of control. The Red Talons refute their human side almost entirely: apart from a few metis, the tribe is entirely wolf-born. Their anger and sorrow and hatred are born from watching their wolf kin diminish and humans spread -- painful emotions that define the tribe.

Shadow Lords

Quote: "Of course I have a plan. Someone needs to do the thinking around here. Now are you interested in winning this fight, or were you looking forward to a glorious face-first charge into a wall of silver bullets?"

The strong dominate; the weak submit. This is the core of Shadow Lord philosophy. Intensely political and coldly pragmatic, the Shadow Lords practice a rigid internal hierarchy and promote an equally unforgiving value system for the Garou Nation. Their very presence is divisive. Other tribes view their manipulative tactics as a reason to distrust the Lords, or complain that anyone so ruthless is marked for eventual corruption. Some would argue that they should be cast out of the Nation entirely -- but the Shadow Lords are far too valuable. Their methods are often dishonorable and sometimes cruel, but they get results.

Silent Striders

Quote: "Trust me, I’ve seen things you don’t want to know about. This, though — this you need to know."

Restless and haunted, the Silent Striders roam from caern to caern, always searching, always listening. They are messengers and advance scouts for the Garou Nation, rooting out things hidden to the other tribes and bringing word to the locals. Even in the modern days of electronic communication, the Striders prove themselves vital by bringing swift word of threats better spoken of face-to-face. They have a reputation for being taciturn and aloof, which lends extra weight to their words. When a Silent Strider has something to say, it's often dangerous news.

Silver Fangs

Quote: "I ask nothing of you that you should not want to give for Gaia. Stand with me and She may yet be saved!"

The Silver Fangs are first among the tribes, as they are quick to point out. Descendants of great heroes and monarchs, every one, the tribe of Falcon claims the role of leadership of the Garou Nation. They trace their bloodline back to the Progenitor Wolf, a genealogy of the noblest human blood and the finest wolf ancestors. Through the ages, they have been at the forefront of the war, the proudest and most magnificent Garou -- and to hear the Silver Fangs tell it, that is still true. Other tribes have their doubts, though. Some charge that the Silver Fang's obsession with pure blood has brought them to inbreeding, and their once-clear minds have grown feeble and clouded through the generations. Weak kings demand respect for the deeds of their ancestors, not their own. Mad leaders care more for the details of their courtly traditions than for the war against the Wyrm. Far too many fall to Harano for them to be a healthy tribe.

Stargazers

Quote: "Rage is a heavy snake that coils around you and sinks its poison into your heart. You must recognize the burden on your back if you are to have any hope of standing up straight."

Few fully understand the Stargazers. They are the smallest tribe in the Garou Nation, in large part because they follow a creed that seems to fly in the face of what it means to be Garou. They pursue meditation, philosophy, lucid dreaming -- all manner of ways to master their inner selves, to master their Rage. Caught between wolf and human, Rage and Gnosis, material and spirit, the Stargazers seek the very key to Garou existence: Balance.

Uktena

Quote: "We were not given eyes, ears, and a mind so we could stay blind, deaf, and ignorant. You don’t like what you see — but that is exactly why we must look on it."

In the days before the Europeans reached the Americas, the Uktena acted as the wise Older Brother of the three tribes of Pure Ones. Where Wendigo focused on war and the hunt, and the Croatan were more sociable, the Uktena gathered mystical lore to themselves. They settled across the Americas, favoring more southern lands where the rivers they cherish were plentiful.

Wendigo

Quote: "Just because we have survived the treachery of your ancestors, that doesn’t mean we’ve forgotten or forgiven. Count yourself lucky there are greater enemies."

Besieged by the Wyrm and betrayed by their fellow tribes, the Wendigo have learned much about hatred over the centuries. The Europeans came to steal, murder, and conquer, and the tribes that came to the Americas with them were no better. Though the old wars over territory are now over, the Wendigo have forgotten little and forgiven less. Their anger is hot as blood on the snow; their hatred is cold and unyielding as glacial ice.

 

Bunyip
Croatan
White Howlers
Black Spiral Dancers
Fomori

[Fera]

Apis
Camazotz
Grondr
Khara
Okuma
Ratkin Bards
Ratkin Twitchers

[Hengeyokai]

Khan
Kumo
Nagah
Same-Bito
Zhong-Lung

 

==== BACKGROUNDS ====

[Backgrounds]

Resource 4+
Fetish 5+ at creation